Heaven's Wrath is using a highly customized weapon ability system. This system allows weapons the possibility of having up to 5 special abilities vs the old system of just 2. It also allows weapons to be created with abilities they were not able to have before, for example.... A sword could be given the Crushing blow ability, which was reserved for very specific Mace type weapons before.
The selection interface is also new..... On your screen you will see 2-5 small boxes with gray flags off the left hand side when you arm a weapon for the first time after logging in. The amount of boxes will depend on 2 key factors. First will be your level of skill with that particular weapon type, second will be how many abilities that weapon specifically has been created to have. A dagger will never have more that 2 abilities, but almost all of the new custom weapons will have 5 abilities if have reached 120 in the skill level of that particular weapon. To choose a weapon ability you can either single click the box and it will turn red, or you can program a command to a hot key.
Ability Command
Primary ability [Set1 or [SetPrimaryAbilty
Second Ability [Set2 or [SetSecondaryAbility
Third Ability [Set3 or [SetThirdAbility
Fourth Ability [Set4 or [SetFourthAbility
Fifth Ability [Set5 or [SetFifthAbility
Setting these commands as macros will obviously be a great advantage for those who know their way around razor.
Lastly there are some new custom abilities that you will get to experiment with. Some bring great new power to attacks, others bring new customized defenses to each round of attack you have. Below is a list of the new attacks that you will find scattered into the new custom weapons.
AchillesStrike(),
ConsecratedStrike(),
StunningStrike(),
EarthStrike(),
FireStrike(),
FreezeStrike(),
ToxicStrike(),
LightningStrike(),
ElementalStrike(),
ZapStrStrike(),
ZapDexStrike(),
ZapIntStrike(),
ZapStamStrike(),
ZapManaStrike(),
MagicProtection(),
MagicProtection2(),
MeleeProtection(),
MeleeProtection2(),
RidingAttack(),
ShadowInfectiousStrike(),
DoubleWhirlwindAttack(),
FistsOfFury(),
SpinAttack(),
DevastatingBlow(),
DeathBlow()
[img][/img]
The selection interface is also new..... On your screen you will see 2-5 small boxes with gray flags off the left hand side when you arm a weapon for the first time after logging in. The amount of boxes will depend on 2 key factors. First will be your level of skill with that particular weapon type, second will be how many abilities that weapon specifically has been created to have. A dagger will never have more that 2 abilities, but almost all of the new custom weapons will have 5 abilities if have reached 120 in the skill level of that particular weapon. To choose a weapon ability you can either single click the box and it will turn red, or you can program a command to a hot key.
Ability Command
Primary ability [Set1 or [SetPrimaryAbilty
Second Ability [Set2 or [SetSecondaryAbility
Third Ability [Set3 or [SetThirdAbility
Fourth Ability [Set4 or [SetFourthAbility
Fifth Ability [Set5 or [SetFifthAbility
Setting these commands as macros will obviously be a great advantage for those who know their way around razor.
Lastly there are some new custom abilities that you will get to experiment with. Some bring great new power to attacks, others bring new customized defenses to each round of attack you have. Below is a list of the new attacks that you will find scattered into the new custom weapons.
AchillesStrike(),
ConsecratedStrike(),
StunningStrike(),
EarthStrike(),
FireStrike(),
FreezeStrike(),
ToxicStrike(),
LightningStrike(),
ElementalStrike(),
ZapStrStrike(),
ZapDexStrike(),
ZapIntStrike(),
ZapStamStrike(),
ZapManaStrike(),
MagicProtection(),
MagicProtection2(),
MeleeProtection(),
MeleeProtection2(),
RidingAttack(),
ShadowInfectiousStrike(),
DoubleWhirlwindAttack(),
FistsOfFury(),
SpinAttack(),
DevastatingBlow(),
DeathBlow()
[img][/img]