i was wondering how you remove the training trog from your house, and if you can reach 10 follower slots, and also how do you get the banker stones for your house.
4 posters
Training Trog
Simon- Admin
- Posts : 61
Join date : 2011-04-07
- Post n°2
Re: Training Trog
Staff will have to remove the training trog, you can't get to 10 follower slots and the bank stones are a veteran reward.
Ruroki- Moderator
- Posts : 3
Join date : 2013-09-17
- Post n°3
Re: Training Trog
ohhh ok yea i just wanted to move him to my roof because he puts me and my pets in combat everytime i enter my house lol getting annoying. and ok sweet thanks for the heads up
Ruroki- Moderator
- Posts : 3
Join date : 2013-09-17
- Post n°4
Re: Training Trog
oh would you be able to check on the evo angel guardians the chiv spell consecrate weapon lowers the dmg they do
Simon- Admin
- Posts : 61
Join date : 2011-04-07
- Post n°5
Re: Training Trog
I can check on the consecrate weapon damage, but it is no different whether its a pet casting it or a player, same spell. I will look into it, but if this is actually happening there likely isn't much I will be able to do. The only problem I could see is the angel going over it's maximum allowed damage and somehow it scales back the damage dealt.Ruroki wrote:oh would you be able to check on the evo angel guardians the chiv spell consecrate weapon lowers the dmg they do
trill1987- Moderator
- Posts : 4
Join date : 2013-09-10
- Post n°6
Evo Mercenary's
The reason the evo angels lose most of there damage when the "Consecrate Weapon" is because "Consecrate Weapon" alters the user's damage type to "100%" of whatever the targets lowest resist is.
The evo angel have a base damage type of something like the following:
Physical 81%
Fire 56%
Cold 62%
Poison 62%
Energy 57%
This makes there base dmg type equal to a total of 318%
Now when the evo angel casts consecrate weapon "and lets say for instance the creature he hits has a weak fire resist", the evo angel is now converted to:
Physical 0%
Fire 100%
Cold 0%
Poison 0%
Energy 0%
This makes there base dmg type equal to a total of 100%
The only way i could think of to go about fixing this would be to
A: Change "Consecrate Weapon" spell to "Add" the new damage type instead of "Converting" to the new damage type. So if you dealt the following,
Physical 100%
Fire 0%
Cold 0%
Poison 0%
Energy 0%
With consecrate weapon "against a creature with low fire resist" you would now deal,
Physical 100%
Fire 100%
Cold 0%
Poison 0%
Energy 0%
Mind you this would be a big buff to consecrate weapon, on the other hand you could also do the following.
B: Change "Consecrate Weapon" to convert your total damage type to the weakest resist, in the case of the evo angel it would look like the following against a creature with low fire resist:
Without Consecrate:
Physical 81%
Fire 56%
Cold 62%
Poison 62%
Energy 57%
With Consecrate:
Physical 0%
Fire 318%
Cold 0%
Poison 0%
Energy 0%
The evo angel have a base damage type of something like the following:
Physical 81%
Fire 56%
Cold 62%
Poison 62%
Energy 57%
This makes there base dmg type equal to a total of 318%
Now when the evo angel casts consecrate weapon "and lets say for instance the creature he hits has a weak fire resist", the evo angel is now converted to:
Physical 0%
Fire 100%
Cold 0%
Poison 0%
Energy 0%
This makes there base dmg type equal to a total of 100%
The only way i could think of to go about fixing this would be to
A: Change "Consecrate Weapon" spell to "Add" the new damage type instead of "Converting" to the new damage type. So if you dealt the following,
Physical 100%
Fire 0%
Cold 0%
Poison 0%
Energy 0%
With consecrate weapon "against a creature with low fire resist" you would now deal,
Physical 100%
Fire 100%
Cold 0%
Poison 0%
Energy 0%
Mind you this would be a big buff to consecrate weapon, on the other hand you could also do the following.
B: Change "Consecrate Weapon" to convert your total damage type to the weakest resist, in the case of the evo angel it would look like the following against a creature with low fire resist:
Without Consecrate:
Physical 81%
Fire 56%
Cold 62%
Poison 62%
Energy 57%
With Consecrate:
Physical 0%
Fire 318%
Cold 0%
Poison 0%
Energy 0%
Simon- Admin
- Posts : 61
Join date : 2011-04-07
- Post n°7
Re: Training Trog
Changing the consecrate weapon spell would change that damage scale for both players and pets, which then makes it a massive task to adjust mobs for the change in damage. I'll delete the angels before I give myself a migraine.
Darius- Moderator
- Posts : 1
Join date : 2013-09-21
- Post n°8
Re: Training Trog
The angels work fine the way they are, let's not delete them over a few fly by night players!
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